Addon
Everything about the in-game addon in one place: install, commands, news and tips.
- Game version
- Interface 16001 (Forever beta)
With the CurseForge app or WowUp, updates arrive automatically.
Versions & changelog on CurseForgeScreenshots
Overview: character with model, best upgrades, next dungeons, skill-ups, orders, group and sync
Installation
- Open the CurseForge app or WowUp and search for "Casually Hardcore" (or use the button above to reach the project page).
- Pick the game version "Forever" and install the addon. The app puts all four folders, "CasuallyHardcore", "CasuallyHardcore_Data" (the game data), "CasuallyHardcore_Loot" and "CasuallyHardcore_Gather", into "World of Warcraft/_classic_beta_/Interface/AddOns/" for you.
- Type /reload in game (or log in again).
Updates come through the app. Then /reload in game.
You can also do it by hand: download the ZIP from the CurseForge project page ("Files"), unzip it and copy all four folders, "CasuallyHardcore", "CasuallyHardcore_Data", "CasuallyHardcore_Loot" and "CasuallyHardcore_Gather", to "World of Warcraft/<client folder>/Interface/AddOns/" (without "CasuallyHardcore_Data" the atlas, upgrades and recipes stay empty). For the Forever beta the client folder is "_classic_beta_", for Retail tests "_retail_".
If the AddOns list on the character screen shows "Out of date" next to Casually Hardcore, tick "Load out of date AddOns" at the top.
The folder for the live version will be added at launch.
Commands
Type them in chat. The list comes straight from the addon.
- /ch help
- shows every command (plain /ch too)
- /ch open
- opens the main window (Overview)
- /ch atlas
- opens the Dungeon Atlas
- /ch upgrades
- opens Upgrades
- /ch export
- opens the export window
- /ch group
- opens the Group tab
- /ch orders
- opens the Orders tab
- /ch recipes
- opens the Recipes tab
- /ch import
- paste an export from the website
- /ch sync
- syncs with the group now; /ch sync status shows the state of the sync
- /ch roster add <Name>, <Name>, ...
- adds one or more names to the roster (comma separates, surnames with a space)
- /ch roster remove <Name>
- removes <Name> from the roster
- /ch minimap
- toggles the minimap icon
- /ch theme modern / tyria
- switches the look (needs /reload)
- /ch theme accent on / off
- toggles the class-color accent (Modern only)
- /ch style
- toggles between the classic and the new style (preview, no /reload); /ch style classic / new sets it
- /ch tracker
- toggles the farm tracker
- /ch treffpunkt [Text]
- send a meeting point to the group (alias /ch meet); /ch weg [Text] = only for you (alias /ch way); on / off switches it
- /ch camp
- (experimental) camp plan checklist; on / off switches it
- /ch leveln
- level overview and mini bar (alias /ch leveling); on / off switches it
- /ch quests
- quest comparison of the group; on / off switches it
- /ch reise
- flight points and hearthstones of the group (alias /ch travel, /ch flug); on / off switches it
- /ch termine
- dates of the website in the game (alias /ch dates); on / off switches it
- /ch vorbereitung
- dungeon preparation: asks your group (alias /ch prep, formerly /ch bereit and /ch ready); on / off switches it
- /ch run
- summary of your last dungeon run (alias /ch runs, /ch lauf); on / off switches it
- /ch tracker reset
- resets the farm tracker's position
- /ch loot
- (Loot part) loot window and targeted autoloot; without arguments it lists all commands
- /ch sammeln
- (Gathering part, alias /ch gather) opens the Farming tab; status / debug / share on / off, unknown without the part
- /ch vorschlag
- dungeon suggestion for the group (alias /ch suggest); on / off switches it
- /ch notify move / test / reset
- move the notification popup, show a sample, reset its position (on/off: settings, notifications)
- /ch debug on / off
- debug output in chat (sync steps, tooltips) on / off; /ch debug prices / tooltip shows details
- /ch settings
- opens the settings page
- /ch mem
- shows the addon's memory use
- /ch ah status
- shows your newest AH scan and the last scan notes seen
- /ch talents
- talent diagnostics: counted ranks and the detected spec
- /ch fallbacks on / off / reset
- fallbacks on/off for testing, reset the counters (details in /ch diag)
- /ch safe
- emergency stop (alias /ch notaus): switches off every module except sync and diagnostics, nothing is deleted; /ch safe off restores the state before, /ch safe status shows it
- /ch reset
- deletes ALL addon data of this account except the settings (asks first)
- /ch inventar on|off
- shares bags and bank (item ids and amounts) with the group ("/ch inventory" works too)
- /ch roster main <Twink> <Main>
- assigns a twink to its main ("-" instead of the main removes it)
- /ch diag [copy|probe|items]
- diagnostics page under Data; "copy" selects the report for copying, "probe" adds the beta probe (quests, reputation, zones), "items" records looted gear ("items off" stops)
- /ch ziele
- opens the Goals tab (riding, reputation, savings; experimental; "/ch goals" works too)
- /ch recorder on|off|export
- loot recorder: notes dungeon drops for the Atlas
- /ch rate [Name]
- rate a player: your target, else the card of the last run (experimental; "/ch bewerten" works too)
- /ch setup
- setup assistant: the role of this character (group character, solo twink, do not record) and the most important settings
- /ch test [aus|off]
- test mode: try group features alone (nothing is sent)
Addon news
Fixed Addon: sync catches up on large collections again If someone had many journal entries, trainer skills or AH prices, the sync got stuck after a break: the list of what was missing was too long and got dropped. It now goes in parts, and everything catches up again. Keep the addon up to date: with an older version a large collection only catches up after the update. Not tested in the game yet, comes with the next addon update.
New Addon: protection against name takeover The addon remembers which character is behind each name in your group. If a different character with the same name shows up (e.g. after a stranger recreated it), you get a single notice with “Confirm” or “Remove”. Automatically blocking such names is experimental and off by default. Comes with the next addon update.
Improved Addon: private data stays in the group The sync now pays attention to who is listening. Ratings only go to your group by whisper, never through guild or group chat. Group data like goals, journal, orders or AH prices only go through the guild while no outsider is online there – otherwise by whisper too. Comes with the next addon update.
Improved Addon: sync spares old versions and your computer Members with an old addon version no longer get a flood of data they would throw away anyway. Blocked sending (e.g. in a dungeon) no longer loses changes, and the sync no longer rebuilds its overview on every answer – fewer hitches with lots of data. Comes with the next addon update.
New Addon: kill switch /ch safe and adding the whole group at once If the addon misbehaves, /ch safe switches everything optional off at once; only sync, export, import and diagnostics keep running. /ch safe off restores everything exactly as before. You now add the group with one command (/ch roster add Name1, Name2, …) or in the Group tab. /ch help lists all commands, and typos get a hint. Comes with the next addon update.
Fixed Addon: export works with a big journal too The full export used to include the journal entries of the whole group and quickly became too big for the website. Now only your own entries go along, and the addon warns if an export is still too big. The addon also protects itself against crafted messages that become huge when unpacked. Comes with the next addon update.
New Addon: notice about a newer version If someone in the group runs a newer addon version than you, the addon tells you once in the chat and at the bottom of the window. Members with an older one get a small note in the Group tab. On by default, each part can be switched off. Comes with the next addon update.
Improved Addon: sync reaches everyone online The in-game sync now goes out in stages: through the guild, then to members in your group who are not in the guild, and finally by whisper to the rest. That way an alt outside the guild gets everything too. Comes with the next addon update.
Fixed Addon: Travel tab no longer throws an error Since the last update the Travel tab stopped with a Lua error as soon as others had flight points you lack. Fixed, the card names who already has them again. The “Display” cards in the classic style have their title back, too. Comes with the next addon update.
Improved Addon: flight map hint as a card The hint at the flight map is now a small card next to the window instead of loose text above it. “Still missing in the group” shows who still lacks which of your flight points, “You don't know yet” which ones you still have to discover and who already has them. Comes with the next addon update.
Improved Addon: group goals in more detail Under “Goals of the group” each member now gets a card like your own goals: the kind of goal, bars for level and gold for riding, the reputation blocks with the standings, plus the forecast and how recent the data is. Members who are online come first. Gold still only as a percent. Experimental like the Goals page, comes with the next addon update.
New Addon: group state at the quest window When you accept or hand in a quest, a small panel next to the quest window shows who in the group has it, how far they are, who already handed it in and who still needs it. While accepting it also says who can share it. Experimental, switch it on under Settings › Quests. Comes with the next addon update.
New Addon: “Guild” tab in the inspect window The own inspect window (experimental) has a “Guild” tab: name, faction and members, your ratings of players of that guild and who of them you have been out with. On click, “Who is online?” shows who of the guild is playing right now. Talents when inspecting now also come through for players where nothing came so far (seen with a hunter). Comes with the next addon update.
Improved Addon: polish after the last beta day Small text has more line spacing, cut-off texts are gone, and the dungeon suggestion shows “+0.1” instead of “+0”. In the inspect window the PvP tab now shows the rank points as a bar and “Civilian” at rank 0. Comes with the next addon update.
New Addon: the journal records your journey The addon now remembers key moments with their time: level-ups, finished dungeons, profession steps (75/150/225/300), noticeable upgrades from level 10, the first epic item, blue items you craft and reached shared goals. This later becomes the diary on the website. On by default, each kind can be switched off. Comes with the next addon update.
New Addon: rate fellow players (experimental) After a dungeon with randoms you can optionally rate the players outside your group: social and skill with 1–5 stars and a short note. Your group sees the ratings in the tooltip; the right-click menu has "Rate", plus /ch rate. Ratings stay in the addon and never reach the website. Experimental, off by default. Comes with the next addon update.
Improved Addon: new style for almost all pages The new style (preview, Settings › Appearance › Style) now also covers Quests, Hidden settings, Travel, Watchlist, Goals, Farming, Runs, Events, Camp, Cooldowns and Group: consistent page heads, filters as segment bars, cards with titles and empty states. Switching takes effect right away, without /reload. The Farming page also scrolls in small windows instead of overflowing. Comes with the next addon update.
Improved Addon: goals with their own bars Riding goals now have one bar for level and one for gold, each turning green once that part is reached. Reputation goals show a bar of blocks, one per standing up to the goal. The group list shows the same bars in small. Comes with the next addon update.
Improved Addon: own inspect window with talent tree and PvP The own inspect window (experimental) is larger and split into four clearly separated areas. "Talents" now shows the whole talent tree with ranks, a new "PvP" tab shows rank and honorable kills as far as the game sends them. Missing item names are loaded. Comes with the next addon update.
New Addon: new style as a preview Under Settings › Appearance › Style (or with /ch style) you can switch on a new, more consistent look and switch back any time. To start: larger card titles, filters as a segment bar, skill-up arrows instead of colour words and scroll bars only when needed. The pages follow step by step. Comes with the next addon update.
Improved Addon: clearer tooltips in the settings Tooltips in the settings are now structured like the game's: title, a status line for experimental modules, a short summary and the details as bullet points instead of one long text. Comes with the next addon update.
New Addon: own inspect window (experimental) When inspecting a player you can use an own window instead of the panel: equipment as a list with the best upgrade per slot, a rotatable 3D model you can enlarge and tabs for help, talents and professions. Switch it under Settings › Inspect. Comes with the next addon update.
Fixed Addon: class-limited items and loot window Items with "Classes: …" (e.g. shaman sets) only count as an upgrade for those classes. The loot window shows the gain only once, the right side says who else it helps. And bag space is checked per item: with one free slot every single item fits. Comes with the next addon update.
Improved Addon: Tidier inspect panel (experimental) The panel next to the inspect window now shows two columns of tiles: craftable upgrades with an order button, fitting items from your bags, dungeons with upgrades, gaps, professions and orders. Icons have quality-coloured borders, and the top shows how many upgrades are possible. Comes with the next addon update.
Improved Addon: Polish for upgrades, farming and hidden settings In the upgrades tab the character model is closer and without the grey box, a line separates the worn item from the upgrades. In the farming tab the last finds now name the character who actually found them. "Minions" in the hidden settings now shows as a group switch for pets, guardians and totems. Comes with the next addon update.
Improved Addon: Share goals one by one In the goals module (experimental) you now decide for each goal whether the group sees it. The reputation bar shows progress up to the target tier, and unshared goals also disappear for twinks in the group view. Comes with the next addon update.
New Addon: Goals (experimental) New module under “Experimental”: under Me › Goals you set goals – riding (level and gold), reputation with a faction or a free savings goal – and see your progress and an estimate of when you will get there. If you like, you share your goals with the group; gold only as a percentage, never as an amount. Comes with the next addon update.
New Addon: Dungeon preparation (experimental) The readiness check can do more now: with the new option “Dungeon preparation” (under “Experimental”) it shows for one dungeon who has which dungeon quests, who is missing which and where the quest givers are, plus durability, bags, food, ammo and whether the hearthstone is ready. Sharing quests and showing givers on the map only on click. Comes with the next addon update.
New Addon: Learn dungeon quests (experimental) New module under “Experimental”: when someone in the group accepts a dungeon quest, the addon remembers which dungeon it belongs to and where the quest giver stands, and shares it with the group. This is the base for the upcoming dungeon preparation. Comes with the next addon update.
New Addon: Group hints (experimental) New module under “Experimental”: the minimap tooltip shows open orders, the next event, who is online and ready cooldowns. A popup tells you when the group's lowest main reaches a new dungeon (“now doable for everyone”), and another when a group member levels in the same zone (“also here”). Each part can be switched off. Comes with the next addon update.
Improved Addon: New first-time setup The first-time setup now asks for the character's role first (group char, solo twink, don't track) and then walks through the key settings in at most 10 pages with a progress bar. Nothing is saved before “Apply”, and you see a summary of all changes first. “Finish later” remembers where you were. Restart with /ch setup or Settings › Profiles. Comes with the next addon update.
Improved Addon: Settings tidied up (part 2) New “Tooltip” page: switch all extra lines in one place (dropped by, AH price, vendor, loot hint, group, inventory, quests), optionally only with Shift (experimental). Gathering has its own settings page. Every card has a “Default” button that resets only that card after asking. Comes with the next addon update.
Improved Addon: Settings tidied up (part 1) Order notifications now live in one place (Notifications › Orders). New “Meeting point” card with receiving, metres/yards and arrow size. The upgrade look-ahead is saved and used everywhere. Add reagents for the readiness check by shift-click or drag. Leveling bar and farm tracker can hide in combat or in dungeons. Comes with the next addon update.
Improved Addon: Consistent sliders Size, opacity and display time now work the same everywhere: scale 50–150 %, opacity 10–100 % in steps of 10, duration 3/5/8/12/20 seconds or the new “Until mouseover”. Old values move to the nearest step, nothing is reset. Comes with the next addon update.
New Addon: Hidden settings (experimental) New tab “Hidden” under “Me”: game settings the Blizzard menu no longer shows, as switches – names above characters (own, players, pets, NPCs …), damage and healing numbers, nameplate range, camera zoom and more, each with “Default”. In combat changes wait and apply afterwards. For experts a tab with all game settings. Comes with the next addon update.
New Addon: Inspect panel (experimental) New module under “Experimental”: when you inspect a player a small panel shows his average item level, spec and how many upgrades the group can craft for him, what you have in your bags, which slots are gaps and which dungeon pays off. “More” expands everything – with “Order” (form prefilled) and, for group members, professions, orders and what he can craft for you. ✕ closes it just this once. Display only. Comes with the next addon update.
New Addon: AH watchlist (experimental) New module under “Experimental”: put items on the watchlist via shift-click, input or right-click “Watch”. After every scan it shows signals: good time to buy, good time to sell, crafting pays off (with mats, fee and profit) or mats expensive – plus trend, 3-day average and a mini price history. Also in the AH window and the tooltip; optionally a popup for new signals. Display only, nothing is bought or posted. Comes with the next addon update.
Fixed Addon: Clicking the skilling list selects the recipe right away Clicking a row in “For skilling” under the profession window sometimes took minutes on Forever before the recipe was selected. The addon now selects it directly in the open profession window. Comes with the next addon update.
Improved Addon: Sell greys and repair in the merchant window “Sell greys (count · total)” and the repair cost now sit in the side window at the merchant (where recipes and missing mats are) – without Blizzard’s confirmation popup. The window shows up at every merchant as soon as there is something to show. The bar below the merchant is only used when “Recipes at the merchant” is off. Comes with the next addon update.
Fixed Addon: Merchant buy helper knows the shopping list The merchant side window now also lists the materials of your skilling shopping list from the profession window under “still needed”, with a buy button – not just those of orders. Comes with the next addon update.
New Addon: AH auto-scan and price age (experimental) New setting “Auto-scan on open” (off · 30 · 60 min, off by default): if the last known scan of your market is older, the addon starts the same price scan as the button when you open the auction house – reading only, never in combat. The shopping list now shows how old the prices are (green/yellow/red) and highlights the scan button when they are stale. Comes with the next addon update.
New Addon: Sell grey items at the merchant (experimental) New module under “Experimental”: at a merchant a “Sell greys (count · total)” button appears, its tooltip lists the items. Optionally the addon sells grey items automatically when you open a merchant (switch, off by default). Plus the repair cost. Never with players, never auto-repair. Comes with the next addon update.
New Addon: Profiles for alts Settings › Profiles lets you create profiles, switch between them, copy settings from another profile, reset and delete. Default stays the same: all characters share one profile. Comes with the next addon update.
New Addon: Shareable quests when someone joins When a group member joins your party, the addon shows the quests from your log that you can share and they don't have yet – with a “Share” button per quest. Never automatic, at most once per member and group. Can be switched off under Settings › Popups › Quests. Comes with the next addon update.
Improved Addon: Much less memory The addon now cleans up its memory once shortly after login and builds large lookups (e.g. “Used in” for recipes) only when needed. The core needs about half as much memory as before, and /ch diag shows honest numbers. Comes with the next addon update.
Improved Addon: Costs use buy price instead of sell price Costs (camp, recipes, orders, skill recommendation, shopping list) now use the merchant buy price for vendor goods like flux, otherwise AH prices – never the sell price. The addon learns buy prices whenever you open a merchant. Prices show whether they come from the AH or a merchant. Comes with the next addon update.
New Addon: Shopping list from the skill recommendation The skill recommendation has a “Shopping list” button: pick a goal (next colour, +10, +25, max), the addon works out the path, shows materials, stock from bags and bank and the cost. “Add to list” puts everything into the AH buy list and the farm tracker; the list shrinks as you skill up. Comes with the next addon update.
Fixed Addon: Roll window and roll icons tidied up All buttons now fit into the roll window, even when Transmog and Disenchant are offered – short labels or icon only when space is tight, the full word in the tooltip. The loot monitor's roll icons are much bigger, and Transmog has its own icon instead of “Tm”. Comes with the next addon update.
New Addon: Faster ordering Right-click an item in the Atlas or the Upgrades tab to open the order form pre-filled (item, quantity 1, suggested crafter). In the order form, shift-clicking an item link puts it straight into the item field. Nothing is sent until you confirm. Comes with the next addon update.
New Addon: Key bindings Options › Key Bindings now has a “Casually Hardcore” section: toggle the main window, set a meeting point, ready check, toggle the farm tracker and leveling mini bar. No key is bound by default. Comes with the next addon update.
New Addon: Switch for fallback paths Under Settings › Data › Diagnostics (or /ch fallbacks off) you can switch off all old fallback paths of the addon to test whether everything works without them. /ch diag shows which fallbacks were used. Default: on. Comes with the next addon update.
Improved Addon: Tyria settings like Modern In the Tyria theme the settings now have the same layout as in Modern: sidebar with search, version and memory, collapsible cards with main switch and info marks, links from the module overview, reload button always in the footer – just in the Tyria look. Comes with the next addon update.
Improved Addon: One price everywhere Camp, recipes, orders, skill recommendation, mail helper, loot window, bags and farming now use the same price rule: AH average from 2 scans, else AH minimum, else vendor price; grey items always at vendor price. The loot window's value column shows the whole stack. Comes with the next addon update.
Fixed Addon: Same upgrade rating everywhere Tooltip, roll window, Atlas, Upgrades tab, overview, dungeon suggestion and run card now rate an item with the same calculation – including the hit cap, two-hander vs. one-hand + shield and your own spec. The old “rate by item level” setting is gone. Comes with the next addon update.
Improved Addon: More consistent – money, times, group, recipe colours Money amounts and “… ago” texts now look the same everywhere. Group detection runs in one place and also works in dungeons. Recipe colours, your own orders and your profession skill are recognised the same way everywhere, and “usable” in the Atlas checks the armor type for your level. Comes with the next addon update.
Improved Addon: New defaults for existing settings too If you already used the addon, the new default modules – including the loot addon – are switched on once. A chat line lists what was enabled; you can turn them off as usual under Settings › Modules. Comes with the next addon update.
New Addon: Leave grey junk + “Loot everything automatically” Targeted autoloot can now leave grey items below a value (whole stack counts). “Dynamic” learns per zone what grey items are worth there and otherwise uses the zone or character level. Also new: “Loot everything automatically” for players who don't use the game's autoloot. Comes with the next addon update.
Improved Addon: Almost everything out of “Experimental” All modules except the camp plan are now considered done and are on by default – including run summary, ready check, mail and trade helpers, cooldowns, meeting point, dungeon suggestion and the loot addon with monitor and roll window. Shared stock and loot recorder stay off until you enable them. Comes with the next addon update.
New Addon: Test mode for loot monitor and roll window Use “Test mode” in the loot settings or /ch loot test to run sample items through the loot monitor and roll window – once or endlessly – to see your settings live. Nothing is rolled or sent. Comes with the next addon update.
Improved Addon: Hint for settings that need a reload Settings that only apply after /reload are collected in a bar with a reload button in the settings window – no popup, you can keep adjusting. Comes with the next addon update.
Improved Addon: Fainter gathering icons on the minimap Gathering icons on the minimap are now only 10 % visible by default and have their own slider, separate from the world map. Comes with the next addon update.
Improved Addon: Finer autoloot value limit The value limit for targeted autoloot now ranges from 50 copper to 1 gold (default 5 silver) and applies to the whole stack. Comes with the next addon update.
Fixed Addon: Settings – menu scrolls, switches visible for priests The list on the left of the settings ran out of the window; it now scrolls with the mouse wheel. Switches that were on were just a white box for priests (white class colour) – the knob is dark now. Comes with the next addon update.
New Addon: Loot monitor shows the roll type For rolled items the loot monitor shows a small icon whether it was won with Need, Greed or Disenchant. Nothing of it is saved. Comes with the next addon update.
Improved Addon: Dungeon suggestion with “Upcoming” The dungeon suggestion now has an “Upcoming” section: dungeons that fit everybody in a few levels, with a note on who is still too low. The tiny numbers on the item icons are gone; the tooltip shows everything. Comes with the next addon update.
Fixed Addon: Gear saved safely in dungeons If the game can't fully read your gear in a dungeon or in combat, the addon no longer sends a partial copy to the group and retries after the fight. Comes with the next addon update.
Improved Addon: Upgrades tab and dungeon suggestion “from level N” in the Upgrades tab is orange 1–2 levels and red 3+ levels above you. The dungeon suggestion counts every upgrade of a slot again. Comes with the next addon update.
Fixed Addon: No more false “empty slot” in the roll window The roll window only calls a slot empty when nothing is worn there. The addon remembers the values of your random-suffix items (e.g. “of the Gorilla”) so they also count inside dungeons. Comes with the next addon update.
New Addon: Roll window shows the others' choices Need, Greed and Pass now show a small number of how many picked them, also inside dungeons. Nothing of it is saved. Comes with the next addon update.
Fixed Addon: Dungeon completion detected more reliably The addon now detects the last boss of a dungeon by its boss ID instead of its name, so the small completion card also works on non-English clients. Comes with the next addon update.
Improved Addon: Working Overtime in skill recommendations Skill recommendations now include the legacy bonus “Working Overtime” in the skill-up chance when your character has it. The tooltip shows the bonus. Comes with the next addon update.
Fixed Addon: All upgrades in the Atlas Atlas, Upgrades tab and tooltip now show the same upgrades. Before, items were dropped when a slot had more than five upgrades.
Improved Addon: Travel tab tidied up The Travel tab now matches the overview: hearthstone highlighted, filters as chips, a clear status such as “no flight map opened yet” and a shorter meet-up card. Comes with the next addon update.
Improved Addon: Forever reliably detected The addon now detects Forever by the game's interface version and declares itself for Forever in its addon files. Comes with the next addon update.
Improved Addon: meeting point pin via chat link The meeting point arrow no longer sets the map pin itself (that could interfere with Blizzard windows). Instead a link appears in chat – one click sets the pin on map and minimap. Shift-click the arrow to show the link again. Comes with the next addon update.
Improved Addon: flight master, friend list, gamepad Flight points are read more reliably, also after /reload at an open flight master. The friend list for the sync is loaded at login. With a gamepad the mail and trade helpers only show hints. Comes with the next addon update.
Improved Addon: tidier run card The small card after the last boss now has a legend under the experience bar, no empty space and names your biggest upgrade with points (otherwise the most valuable item). Comes with the next addon update.
Fixed Addon: no more Lua errors in instances In dungeons and combat the game hands out some values only as “secret”. The addon now treats them as unknown everywhere instead of erroring – loot window, rolls, toasts, loot monitor, runs, ready check, gathering and sync. Comes with the next addon update.
Fixed Addon: runs and roll window in instances Dying and releasing no longer ends a dungeon run. The roll window no longer appears twice (ours and Blizzard's). Comes with the next addon update.
Fixed Addon: all professions are recognised The addon now reads professions through Forever's interface and reliably finds First Aid and secondary professions too, whatever language your game runs in. Comes with the next addon update.
New Addon: search in the settings The settings now have a search box at the top. It finds options in German and English, shows the hits ready to switch and jumps to the right card on click. Comes with the next addon update.
Fixed Addon: only your real flight points The Travel tab also counted flight points you had not discovered yet. Now only your real ones count – opening the continent's flight map once cleans up the wrong ones. Comes with the next addon update.
Improved Addon: Quests, Travel and Farming are done The Quests, Travel and Farming (gathering map) tabs are tested and no longer experimental – they are now on by default. If you switched them off, they stay off. Comes with the next addon update.
Fixed Addon: mail helper shows its contents again The mail helper panel at the mailbox stayed empty because an error stopped every refresh – fixed. Comes with the next addon update.
Fixed Addon: bank contents are read again The addon now reads the bank through Forever's new bank tabs – the shared inventory shows what is in your bank again. Comes with the next addon update.
Fixed Addon: “Reload UI” works again The “Reload UI” button in the settings now reloads the interface in Forever too. In combat you get a hint instead. Comes with the next addon update.
Fixed Addon: loot rows with the right frame White and grey items in the loot window and loot monitors sometimes kept the green frame of the previous item – fixed. The rows now have a subtle gradient. Comes with the next addon update.
Fixed Addon: crisp item frames Item icons now have a pixel-exact, evenly thin quality frame, also after changing the UI scale. Frame style (flat/game) and thickness can be changed under Appearance. Comes with the next addon update.
Improved Addon: sync handles chat lockdowns When the game briefly locks addon chat, the sync holds its messages and sends them afterwards. Protected chat values no longer cause errors. Importing large strings uses the game's faster decompression where possible. Comes with the next addon update.
Improved Addon: all settings pages tidied up Every settings page now uses the compact cards. Notifications are a table (per kind: on/off · sound · test), several pages are merged. Everything works as before. Comes with the next addon update.
Improved Addon: skill-up bar for (almost) every recipe The recipe book's skill-up bar now also shows recipes whose learn skill is unknown, which is most of them. The unknown start is greyed out with “?”. Comes with the next addon update.
Improved Addon: clearer settings Settings are reorganised: cards with a master switch (off = content locked), compact rows, explanations in an ⓘ tooltip, related switches as chips, navigation in 5 groups. Loot is the first finished page; “loot toasts” are now “Loot monitor: personal”, the old monitor “Loot monitor: group”. Comes with the next addon update.
Fixed Addon: mail helper and friends notice the windows again Mail helper, vendor recipes, trade helper, travel and bank sometimes missed their game window opening in Forever. The addon now listens to every way the game reports it. Comes with the next addon update.
New Addon: record learn skill at the trainer (experimental) New module under Experimental: at the profession trainer the addon records from which skill you can learn a recipe and shares it with the group, so the skill-up bar gets complete over time. It never learns or buys anything. Comes with the next addon update.
Improved Addon: cleaner item frames The quality frames around item icons now use the game's own frame graphic instead of drawn lines, everywhere in the addon. Comes with the next addon update.
Improved Addon: atlas list tidied up The upgrade icons in the atlas dungeon list now sit at the right below the level range (at most 3), the rows are flatter again. Comes with the next addon update.
Improved Addon: roomier menus, bigger logo The main and sub menus of the addon window are bigger with more spacing, and the campfire logo at the top left is much bigger. Comes with the next addon update.
Fixed Addon: skill recommendation selects the recipe right away Clicking a suggestion below the profession window now selects the recipe right away instead of after up to a minute. The tooltip is tidied up: skill point, mats with stock and costs neatly listed. Comes with the next addon update.
Improved Addon: loot windows in one look Loot window, rolls, your loot toasts and the group loot monitor now share one item row: quality bar, softer icon frame, subtle glow in the quality color. Long item names no longer wrap; they shrink or get shortened (full name in the tooltip). Accents in your class color. Everything works as before. Comes with the next addon update.
Improved Addon: camp plan in the new look The camp plan in the addon now looks like the overview. Works as before. Comes with the next addon update.
New Addon: atlas shows your best upgrades per dungeon The atlas dungeon list now shows how many upgrades each dungeon holds for you, with the best ones as icons. Hover shows the boss and what the item replaces, a click jumps to the boss. The dungeon suggestion now opens the boss directly too. Comes with the next addon update.
Improved Addon: new dungeon suggestion (experimental) The dungeon suggestion now looks like the overview: per dungeon a rank, who gets how many upgrades and the best items as icons. If no dungeon fits everyone right now, it says why, from which level one fits all and the best dungeon for each member. Comes with the next addon update.
New Addon: run card after the last boss (experimental) After the last boss of a dungeon a small card shows duration, XP, gold and loot value, deaths and the best item – without opening the addon; “Details ›” leads to the new Runs page. The overview gets a “Last run” tile. Only your own numbers. Comes with the next addon update.
Improved Addon: orders in your language When you pick an item for an order from the list, the addon keeps the item id. Players with another game language then see the name in their language, with icon and quality colour, and the trade and mail helpers find the item reliably. Comes with the next addon update.
Improved Addon: cooldowns now under Crafting (experimental) The cooldowns tab now lives under Crafting and looks like the overview: tiles (ready, next hour, running), each character's recipes with time left and on the right all cooldown recipes with who knows them or is closest. Comes with the next addon update.
Improved Addon: new Quests tab with “Zones for the group” (experimental) The Quests tab now looks like the overview and shows on the right the zones where you have the most common, shareable or finished quests – a click filters the list. Comes with the next addon update.
New Data: legacy bonus “Working Overtime” is collected The game data now reads the legacy bonus “Working Overtime” from the client tables – the basis for the skill recommendation to include it soon.
Improved Addon: new Events tab, no longer experimental The Events tab now looks like the overview. Participants are grouped (going, maybe, no reply, declined), and the reply to a past event can no longer be changed. Events are no longer experimental. Comes with the next addon update.
Improved Addon: new Leveling tab, no longer experimental The Leveling tab now looks like the overview and shows: when the one behind catches up at the current pace, “Where does your XP come from?” (quests, mobs, discovery – only for you, counted locally), a today table per member and a dungeon that fits everyone. Leveling is no longer experimental. Comes with the next addon update.
New Addon: diagnostics page with “copy report” Under Data › Diagnostics (or /ch diag) the addon shows everything needed for troubleshooting: versions, which game functions work, how each group member is reached, rejected data with the reason and caught errors. “Copy report” (/ch diag copy) gives it all as text to paste into Discord. Comes with the next addon update.
Fixed Addon: “bags full” respects special bags The loot window no longer reports “bags full” when an item still stacks onto a pile in a special bag (e.g. a leather bag) or fits into a matching free slot there. Comes with the next addon update.
Fixed Addon: zones, flight points and event dungeons in your language The addon now also sends the id for the leveling zone, flight points and the dungeon of an event. Players with another game language see everything in their own language, flight points no longer appear twice. Comes with the next addon update.
Improved Addon: new Farming tab (experimental) The Farming tab now looks like the overview: targets by ore, herbs and chests with icons, best areas with clear columns (spawn points, finds, finds/h, last seen), recent finds with by-catch, evaluation as tiles and its own sharing card. Comes with the next addon update.
Fixed Addon: quest zones in your language In the quest comparison zones now appear once and in your game language, even when other players use a client in another language (the addon sends the zone id along). Comes with the next addon update; both need the new version.
New Addon: mail helper at the mailbox (experimental) At the mailbox the addon lists your group as recipients (a click fills in the name) and what you have for them in your bags: finished orders and needed mats. One click attaches exactly one item, you press send yourself. In the inbox, mail for your orders is marked and COD from strangers shown in red – after taking the item you can mark the order as received with one click. Module “Mail helper” under “Experimental”, off by default. Comes with the next addon update.
New Addon: add members as friends On the group page, members who are not on your friends list yet get a “+ Friend” button (or an entry in the “···” menu). Helps the sync when you are not in a group. Comes with the next addon update.
Fixed Addon: sync without group or guild The addon now reaches other players even when you are not in the same group or guild – via the friends list, Battle.net friends or a short whisper probe. /ch sync status shows how each member is reached. Also: “I'll make it” on orders only appears when you know the recipe. Comes with the next addon update.
Fixed Addon: orders reach everyone again Orders between characters with a surname (e.g. “Xefi Lunarblade” to “Aelian Crescent”) were rejected by the other members' addon and never arrived – not even via sync. Full names are allowed now. Comes with the next addon update; both need the new version.
New Addon: chests on the gathering map (experimental) Opened world chests no longer count as mining but as their own kind “chests”, with their own icon and their own target in the Farming tab. Quest containers, bag items and corpses are never recorded. Two switches: record / show chests. Old entries that clearly were chests are converted. Comes with the next addon update.
Fixed Addon: a new AH scan reaches everyone A new AH scan now also reaches players who are only in another group/guild channel or come online later – they get the current prices instead of an old scan. /ch ah status shows which scan you have. Comes with the next addon update.
New Addon: share gathering points with the group (experimental) The gathering map can now share your finds with the group – the map and Farming tab then also show the ore and herbs of the others. Only places and counts, no live positions. Switch “Share gathering points with the group” in the gathering module, off by default. Comes with the next addon update.
Fixed Addon: quest comparison by quest id The quests tab now compares by quest id and shows title and zone in your own game language – even when other players use a client in another language. Comes with the next addon update.
Fixed Addon: no double purchase, meeting point visible right away A double click on a recipe at the merchant buys it only once (and no second copy when one is in your bags and only one character can learn it). On the group page the meeting point now sits on the left under the members, no scrolling. The skill recommendation shows item icons and “free” when you already have the mats. Comes with the next addon update.
New Addon: crafting cooldowns (experimental) New tab “Cooldowns” under Group: when e.g. Transmute: Arcanite or Mooncloth is ready again for you, your alts and the group. When something is ready you get a notification and a note on the overview. Off by default (experimental), comes with the next addon update.
Improved Addon: gathering map – ore icons, no double counting The gathering map now shows the icon of the material found (e.g. copper ore) instead of the pick, no longer counts the same vein several times when you mine it repeatedly, and draws the world map symbols a new way. Skinning is no longer recorded. Comes with the next addon update.
Fixed Addon: upgrade hint in the tooltip in points The upgrade hint in the item tooltip now shows points by stats for you (“For you: +5.9 pts”) instead of item level percent, even when a worn item has no known stats. Your own value appears only once. Comes with the next addon update.
New Addon: bag marks for orders In the trade window with a group member, items in your bags that fit their open orders are marked. The same at the mailbox once a group member is the recipient (experimental). A hint only – nothing is attached or sent. Comes with the next addon update.
Improved Addon: gray items with vendor price only Gray items (junk) no longer have an AH price in the addon: tooltip, loot window, autoloot rules, orders and the Farming tab use the vendor price. Your own AH scans no longer store gray items at all. Comes with the next addon update.
Improved Addon: polish for dates, camp, suggestion and meeting point Cleaner date details (card only as tall as needed, meeting point button in the header, dungeon icon), camp plan with consistent borders and progress bar, the dungeon suggestion now rates by your spec's stats instead of only item level, and the meeting point dialog previews the chosen time. The meeting point button on the world map no longer covers the quest log search. Comes with the next addon update.
Fixed Addon: gathering map shows its points The gathering points (experimental) now appear on the world map and minimap, and the place of a find is taken when gathering starts instead of at the loot window. New: /ch gather debug shows what the map is doing. Comes with the next addon update.
Improved Addon: skill recommendation redesigned, merchant recipes done The recommendation under the profession window got its own frame: best pick highlighted at the top, recipes in difficulty colour, “mats ready” or what is missing, and the cost per skill point; a click selects the recipe. “Recipes at the merchant” and the skill recommendation are tested and no longer experimental (own settings page “Professions”). The crafting and profit lines in the item tooltip are gone – the recipe window still shows them. Comes with the next addon update.
New Addon: shared inventory (experimental) Opt-in per character: share what your bags and bank hold with the group. The item tooltip then shows e.g. “In the group: Erik 12 · Basti 40 (bank)”, your own alts included. Only item ids and amounts are shared, no quest items. You only see the others' holdings while you share yourself; switching off deletes your data for everyone. Off by default, comes with the next addon update.
New Addon: test mode to try things alone Next to the settings in the main window there is a test switch (or /ch test): it lets you try group features like meeting point, dates, orders, readiness check or notifications without other players. In test mode nothing is sent to others and nothing real is saved; deleting in the loot window is locked. Comes with the next addon update.
Fixed Addon: Shift while looting = no autoloot “Hold Shift = don't autoloot” works now: while the targeted autoloot (loot part, experimental) is on, the add-on takes Shift off the game's autoloot key and gives the old key back when switched off. Can be turned off in the loot settings. Comes with the next addon update.
New Addon: gathering map and "Farming" tab (experimental) New part add-on "Gathering": remembers where you mined, picked herbs or skinned, shows the points on the world and minimap and counts which nodes already appeared at a point – so rare spawns stand out. In the "Farming" tab under "Me" you pick a target and get the best areas plus a route for the arrow. Only for you for now; sharing with the group comes later. Off by default (experimental), comes with one of the next addon updates.
Fixed Addon: meeting point polished The meeting point (experimental) runs more smoothly: the countdown ticks live, expired or replaced meeting points take their arrow and question with them, picking on the map no longer interferes in combat, and the dialog warns about times too early or too late. Comes with the next addon update.
New Addon: notifications as popups with sound Important hints – event reminder, meeting point, finished order, readiness warning – now appear as a small popup at the top centre instead of a chat line that gets lost. Each kind can be switched on/off and has its own game sound (with a preview button). Position can be moved freely (settings or /ch notify move, or shift + drag). Comes with the next addon update.
New Addon: meeting point with world map, dungeon entrance and time The meeting point (experimental) can now be set on the world map or right at a dungeon entrance (button in the atlas and on the event card), optionally with a time – everyone sees a countdown and gets a hint shortly before. Whoever set it can cancel it; the Group tab shows the current meeting point. Comes with the next addon update.
New Addon: events as a week view, full bags in the loot window, merchant window Events now shows a week like a calendar (your answer as a colour stripe) with a detail card: dungeon, countdown, who comes. In the loot window (experimental), with full bags you see in red what no longer fits, and next to it the cheapest item in your bags you could delete for it (click with confirmation, shift-click at once; blue and up always asks) – and whether someone in the group has a started stack of it. At the merchant, a recipe's required skill shows in red while yours is too low, and a click on the recipe buys it. Comes with the next addon update.
Improved Addon: tidier navigation, new camp plan The addon window now has five main tabs – Me, Group, Dungeons, Crafting, Data – with their sub-tabs below; it remembers where you were. The camp plan is clearer (one card per camp object with effect, who builds it and materials to tick off), and orders on the overview show their item icon. Comes with the next addon update.
Improved Addon: upgrade hints in tooltips by stats The “Upgrade for …” hints in item tooltips and the loot window now use points from your spec's stats, like the Upgrades tab, instead of item level only – an Int ring is no upgrade for a warrior any more. If an item's stats are unknown, item level is used as before (“(ilvl)”). You can switch back to “Item level” in the settings. Comes with the next addon update.
New Addon: events in the game (experimental) New and experimental: the website's events now show in the addon – a list of upcoming events, a hint at login (“Today 20:00 dungeon night, 3 yes”) and a reminder shortly before the start. Answer yes/maybe/no right in the game; your answer spreads to the group and reaches the website with the next export – one person exporting is enough. Events get into the game via “From the website to the addon”. Comes with the next addon update.
New Addon: trade helper (experimental) New and experimental: when trading with a group member, a small window shows which finished orders you can hand over and which mats you are to deliver for their orders. One click on a line puts exactly that item in the right amount into the trade window – you always press “Accept” yourself. Comes with the next addon update.
New Addon: merchant window (experimental), BoP hints only for you New and experimental: at a merchant a small window shows which recipes they sell that someone in the group can still learn – and which materials you are missing for your orders, with a “Buy 3×” button (buying only happens on your click). Also, upgrade hints on bound items (quest rewards, in your bags) now only show you; loot nobody has picked up yet still shows the whole group. Comes with the next addon update.
Improved Addon: smarter upgrade finder, unlearned recipes The upgrade finder no longer suggests items that need a profession you lack (e.g. Goblin Mining Helmet, Engineering 205), counts bound crafted items only if you can craft them yourself, and no longer recommends thrown weapons to hunters – the tooltip then says e.g. “needs Engineering 205”. In the recipes tab the new “Show unlearned” switch lists all recipes of your professions you don't know yet, with “from 125” or “learnable now”. Comes with the next addon update.
Improved Addon: BoP items no longer orderable, recipe colours from the game Crafted items that bind when picked up are marked and can no longer be ordered – if you can craft them yourself, it says “Craft it yourself”. “Ideas for you” only lists them when you can make them yourself. In the recipes tab the colour of known recipes now comes from the game (orange/yellow/green/grey like the profession window), the learn number only shows for recipes you don't know, and a legend explains it all. Comes with the next addon update.
Improved Addon: item tooltips in the loot monitor, small fixes in group and travel Hovering in the loot monitor, the loot toasts and the own loot window (experimental) now shows the item tooltip – Shift to compare, Shift-click posts the link. Toasts stay while the mouse is on them. Also: skill tooltip without “/0”, the “Meet?” card no longer counts members without travel data, and the name columns in quests and travel are wider. Comes with the next addon update.
Improved Addon: nothing cut off any more, spec from talents Many tabs use big windows better: quest and flight point names, columns and hints are no longer cut off needlessly, “professions in the group” shows names as chips, the recipe tree lost its double level, settings and the Tyria skin are tidied up. The specialization now comes only from the talent points you spent (marked “estimated”); without points none is shown. Members who don't share travel or quest data show “?” instead of “missing”. Other players' quest names appear in your language. Comes with the next addon update.
Improved Addon: leveling explains empty bars If no XP arrive from a member, the leveling tab now says why (“not sharing XP – leveling is probably off for them”) instead of an empty bar. XP are still only shared when you switched leveling on yourself. Comes with the next addon update.
Fixed Addon: loot switch applies to all characters The module overview showed the loot module as on although it was off in the AddOn list of a new character. It now shows the real state for the character, switching on applies to all characters, and if it is only off here there is an “Enable here” button. Comes with the next addon update.
Fixed Addon: unlearned professions disappear, loot with full names Unlearn a profession and it no longer shows up in the group, in recipes or on the website; after a /reload this can take a few seconds. The loot add-on (experimental) now recognizes group members by their full name with surname. Comes with the next addon update.
Fixed Addon: group sync on the beta, names with surnames The in-game sync blocked itself on the Forever beta (“Meeting points cannot be sent in combat”, even out of combat). That is fixed. Characters on Forever also have a surname – the addon now uses the full name “First Last” and moves your own data over automatically at login. Important: add group members once with their full name, e.g. /ch roster add "Xefi Lunarblade". Comes with the next addon update.
Improved Addon: module tabs redesigned Leveling, runs, quests, travel, dungeon suggestion and camp plan now look like the rest of the addon: cards instead of text lines, a side column with hints and switches, and everything fits even the smallest window. Runs shows tiles, where your XP came from and your recent runs; travel shows hearthstones and flight points per member; the camp plan is a shopping list to tick off. The modules are still experimental. Comes with the next addon update.
Improved Addon: new animated bars, icons in the Tyria look All progress bars have their own look with a subtle shine, smooth filling and a golden flash on level-up. Rested XP is hatched. Prefer it calm? Display › “Reduce animations”. In the Tyria look the module tabs now have their own icons. Comes with the next addon update.
Improved Addon: settings greyed out while the module is off The settings of quests, leveling, travel, ready check and runs are greyed out while the module is off, with a button to the module overview. The quest settings are grouped into “Display” and “Tooltip”. Comes with the next addon update.
Improved Addon: talents on Forever, value column in the loot window The addon now reads your talent points in the Forever client as well, so the upgrade finder detects your specialization automatically again (tested with the paladin first). In the loot window (experimental) the value column adapts to the prices; long gold amounts are no longer cut off. Comes with the next addon update.
New Addon: setup assistant and role per character On first start the addon asks how you play (solo, group or custom) and sets matching base settings. For each character you choose whether it is a group character (optionally as an alt of a main), a solo alt the group never sees, or not recorded at all. Alts are listed right after their main in the group tab. Run it again any time with /ch setup. Comes with the next addon update.
Improved Addon: tabs for modules, tidier settings Switched-on modules like leveling, quests, travel, runs, dungeon suggestion and camp plan get their own tab in the main window. The loot settings are collected in one category with sub-groups. Comes with the next addon update.
Improved Addon: Forever adjustments and loot look Recipe names, item quality, money display, role and quest sharing now use the game functions of Forever. The loot windows (experimental) look like the main window, show value and upgrade in one line and have a “Loot all” button. Comes with the next addon update.
Fixed Addon: first fixes from the beta First test in the Forever client: the upgrades tab no longer crashes, professions are listed once, equipment is part of the export again and modules like Loot stay switched on after /reload. Comes with the next addon update.
New Addon (experimental): loot recorder and loot feed To try under “Experimental”: the loot recorder notes what dropped in dungeons (only your own loot window, no player names) to help complete the Dungeon-Atlas. The loot monitor now shows the group's loot as short pop-ups instead of a list. Holding Shift while looting skips the targeted autoloot for that corpse.
New Addon (experimental): loot tools A new add-on part for loot, everything to try under “Experimental” and off at first: an own loot window with upgrade hint and prices, targeted autoloot by your rules (materials someone else needs are left for them), a more compact roll window, loot toasts with value and a loot monitor for the current session – without statistics of who kept what. You still roll by hand. Comes with the next addon update.
New Addon (experimental): leveling, quests and travel as a group To try under “Experimental”: a leveling overview with a mini bar (level, XP, pace of the group), a quest comparison (who has which quest, who can share) and a comparison of flight points and hearthstones. Comes with the next addon update.
New Addon (experimental): meeting point, readiness check, run summary To try under “Experimental”: send a meeting point to your group with a navigation arrow, a readiness check before a dungeon (durability, bag space, ammo, food, reagents) and after every dungeon a summary just for you of how your experience splits up. Comes with the next addon update.
New Addon: who can craft it, who needs it? Item tooltips now show who in the group knows or can learn a recipe and who currently needs a material for an order. To try under “Experimental”: whether crafting beats the AH price in the tooltip, and the cheapest recipe to skill up in the profession window. Comes with the next addon update.
New Addon: switch modules on and off The settings now have a module overview where every part of the addon can be switched on and off on its own. New features that haven't been tested in the game yet are listed under “Experimental” and start switched off. Comes with the next addon update.
New Addon (experimental): dungeon suggestion and camp plan To try under “Experimental”: /ch suggest shows which dungeons fit the level of everyone in your group and who could get upgrades there. /ch camp shows the group's camp plan as a checklist with materials. Neither has been tested in the game yet – feedback welcome. Comes with the next addon update.
New Addon: AH prices for the whole group When one of you scans the auction house, everyone else gets the prices of their bag, bank and recipe items within seconds; the full scan follows in the background (paused in combat and instances). The tooltip shows market value and vendor price, both switchable. Comes with the next addon update.
New Addon: “Upgrade for …” on loot Item tooltips and the roll window show for whom in the group an item would be an upgrade and by how much – by item level and the synced gear. Just a hint, the same for everyone, nothing is sent or logged. Can be switched off in the settings. Comes with the next addon update.
Improved Addon: group sync secured After our security check the sync only accepts fitting data from group members: nobody can overwrite your characters or fake other people's professions any more, and crafted messages no longer stall the game. Pressing “Sync now” twice in a row tells you to wait a moment. Comes with the next addon update.
New Addon: notifications and AH window The addon tells you via chat, popup and a sound of your choice when an order comes in for you or yours is done. At the auction house a window shows the shopping list for your orders, with price scan and sync button. Per material you decide whether to buy or farm it.
New Addon: farm tracker Next to the main window there is now a farm list in the style of the quest tracker: what you still need to gather for orders, with progress. Turn it off in the settings or with /ch tracker.
Improved Addon: overview, orders, export and group redesigned The remaining tabs have the new design: the overview as a dashboard with tiles, orders as a board, the export in steps and the group with member cards, sync path and professions.
Improved Recipes: new detail view Recipes now show the item icon, a skill-up bar with everyone in the group, materials with coins (in the addon with “you have X”), crafting cost with AH profit and what else the item is used for – in the addon and on the website.
Improved Addon: Modern v2 is now Modern Decision made: “Modern v2” is now the only Modern design; the old variant is gone. If you had picked v2, you are switched to Modern automatically.
New Addon: “Modern v2” for comparison Next to “Modern” there is a test design “Modern v2” (Settings → Design or /ch theme modern2): brighter header with a light streak, toggle switches, recessed input fields. Tell Olli which one you like better – the other one goes away afterwards. Also: Tyria’s brush edges now only sit on the outside.
Improved Addon: Modern with depth The “Modern” design is no longer flat: a subtle misty background, a light streak in your accent colour under the header, a glowing active tab and clearly separated layers. Settings sit in cards and text is easier to read.
Improved Addon: leaner, price export, Tyria The addon uses much less memory: prices are stored packed and the game data only loads when you open the atlas, upgrades or recipes (there is now a second folder CasuallyHardcore_Data – CurseForge installs it too). The export no longer freezes; a separate “Export prices” button sends the whole AH scan to the website in parts. Plus a bolder Tyria design.
Improved Addon: new Tyria design The addon's Tyria design now looks much more like Guild Wars 2: painted window border, emblem over the edge, light silhouette tab icons and list rows as bands with an arrow. Switch with /ch theme tyria.
Improved Addon: window size and material costs The addon window can now be resized from the bottom right corner, plus a scale setting. The Recipes tab now lists the materials with their cost from your AH scans.
New Addon: orders and recipes The addon now has the tabs Orders (/ch orders) and Recipes (/ch recipes): view, create and take on orders, and look up who in the group can craft what – shared with everyone via the in-game sync.
Improved Addon only via CurseForge The addon is now only available via CurseForge (or the CurseForge app), which also handles updates. The addon page is now a small handbook with commands, tips and screenshots.
Improved Addon: upgrade finder with playstyle The addon now also has PvE / Hardcore / PvP in the weighting panel, spell schools, weapons per spec and the “No BoE” filter.
New Addon on CurseForge The addon is now also on CurseForge – with the CurseForge app or WowUp, updates arrive automatically. The link is on the addon page. New under “Window” in the settings: window opacity.
Improved Addon tidied up More spacing, opaque window background, clearer tab icons, atlas without line breaks, upgrades in cards. Overview, minimap tooltip and atlas now show the best upgrade in points like the Upgrades tab.
Improved Settings as their own page The menu at the top right of the addon (or /ch settings) now opens a settings page with categories: appearance, minimap, group & sync, window (incl. reset position).
New Addon upgrade finder like the website Upgrades in the addon now use points per specialization instead of item level only – with hit cap, dual wield and Pawn import. “Weights” button at the top right of the Upgrades tab.
Improved Full export by default The export now contains everything by default. Tick “Only changes since last export” for a shorter text. An error in one tab no longer breaks the whole window.
Fixed Addon window was empty The main window showed no tabs and no close button, and settings did nothing. Fixed. New: /ch only lists the commands, /ch open opens the window. The minimap icon tooltip now shows the version.
New Website → addon Under Group → Import (now “Exchange”) the website creates a text with orders, camp plan and the other players' characters. Paste it in the addon with /ch import, check the preview, apply.
New Addon remembers your recipes Open each profession window once – the addon then stores which recipes you know and includes them in the export. The overview shows the count per profession.
New In-game sync The addon now syncs with the others via guild, party or whisper. Add each other in the Group tab (/ch roster add Name). Nothing is sent during boss fights or combat.
Improved Buttons and lists in the new look Buttons, checkboxes, search box, dropdowns and scrollbars now match the chosen design.
New Two new designs The addon has a new look: “Modern” (clean, in your class color) and “Tyria” (ornate, with gold trim). Switch via the menu at the top right of the window or /ch theme, then /reload.
Improved Export includes game version The addon export now includes the game version, so the website can reliably tell whether an export comes from WoW Forever. Please reinstall the addon.
Improved Addon: Atlas and Upgrades tidied up Unknown items show slot and item level instead of question marks, “No gear” mode shows an empty paperdoll and the header no longer covers the portrait.
Improved Addon tidied up Dungeon Atlas shows names, bosses and loot, Upgrades is laid out like the character window, 3D model on the overview, our own campfire icon. Language follows the game client. New: “Preview as level X” to try things out.
Improved Addon is now called “CasuallyHardcore” New folder name and new command /ch. Delete the old “WoWForever” folder, add the new one, restart the game.
New Addon with main window Overview, Dungeon Atlas, Upgrade Finder and export in one window; now also records your equipped gear. Still in progress – feedback welcome.
New First addon version Reads your character and professions and creates an export text for the website.
Tips and troubleshooting
Minimap icon
Left-click opens the window, right-click the export, dragging moves the icon. Use /ch minimap to hide and show it.
Theme
Use /ch theme modern or /ch theme tyria to switch the theme (needs /reload).
Export to the website
Open the export in the addon (/ch export, Ctrl+C) and paste it on the website under Exchange. You see what changes before you apply it.
Sync in the group
/ch sync syncs with the others right away: first via the guild (if you have one), then via group or raid, otherwise by whisper to the roster names you entered.
Making errors visible
Type /console scriptErrors 1 and WoW shows Lua errors in game. Alternatively install BugSack and BugGrabber.
Reporting errors
Report errors with the feedback button at the top of the website and pick the area "Addon". Attach the error text if you have it.